Final Fantasy VIII was my favorite.

Wow, that’s a loaded statement. In all my years of gamine experience, there’s one thing I’ve learned about Final Fantasy fans. They have strong opinions.

It’s 2011 and I am finally playing Final Fantasy X-2. released in 2003 for the PS2. I’m playing it in emulation mode on a PS3 on a 20″ monitor to hell keep the distracting jagginess to a minimum. And I’m enjoying it. It’s definitely not one of the finer entries in the series, but there’s a certain level of nostalgia in revisiting some of the areas from Final Fantasy X.

As I play this dusty classic I’m reminded of the fun I’ve had with other titles in the series. I was a late bloomer to FF, so my first taste of the series was Final Fantasy VII, which many claim is the best. Well, I don’t know about that, but I did enjoy it greatly at the time, so when Final Fantasy VIII was released I was primed to have a great time. And have a great time I did. Perhaps it was the bigger influx of science fiction that I enjoyed but that series veterans hated. I finished nearly everything there was to do in that game.

I don’t remember much about Final Fantasy IX, except that I played it VIA PS2. Funny how that seems to happen to me, now that I think about it. I don’t remember very much about it, but yet it seems to be a fan favorite, along with FFVI, which I played years later and wasn’t the least impressed with.

I loved Final Fantasy X, mostly because it was visually stunning for it’s time. I’m also a huge Final fantasy Tactics fan. I refuse to play FFXI because I don’t have time to devote to another MMO. Then there’s FFXII. It’s sitting on my game shelf, taunting me. When I finiah X-2 I think my next project will be to plow my way through that, and I expect to enjoy it, though it’s story ties to the 2nd tactics game kinda scare me.

This all leads to Final Fantasy XIII, and the recently announce XIII-2. I hear FFXIII is a pretty, current-gen game, but that it takes a very linear path and doesn’t start to pick up until the 20 hour mark. That’s a serious time investment that at the moment I’m not willing to make.  Perhaps it will be the first game I play in emulation on the PS4?

Primal Campaign: Background

My adventures as a new Dungeon Master began with the unveiling of my campaign world centered around the city of Khazad-mornludrukafaren-ish-ged-en-mornludrukar (or: Dwarven Earth City that Battles the Tomb…short name is: Ludrukafaren). The ideas surrounding the campaign are based on ChattyDM’s Primal/Within Campaign, but there are some key differences with the city itself, its history, etc.

The Dungeon

Like Chatty’s write-up, Ludrukafaren sits in the middle of a massive living dungeon that is loosely controlled by a Primordial trapped within the core of the earth.

The City

Again, like Chatty’s city, Ludrukafaren was built by Dwarven Clans thousands of years ago that eventually became known as The Builders who, thousands of years ago, the Dwarves – led by divine prophecies of the “True God” – found their way down into the living dungeon as 3 separate clans with the same purpose: To build wage ware with the expanding influence of the Primordial that threatens the very planet that imprisons it. This is where Chatty and my ideas split.

The city of Ludrukafaren was constructed long ago, however, it has not grown in size befitting its initial purpose for over a thousand years as the Dwarven order of The Builders have lost their way and become wrapped up in the thriving resources within the dungeon. Instead, they focused their efforts on mining the rich resources and fortifying their walls.

The “True God” – observing his floundering followers lose sight of the prophecies that drove them to construct Ludrukafaren – turned to others. This time, he exposed his prophecies to a large contingent of Human followers who – as Humans do – gained a religious fervor and when in search of this prophesied city. After decades of searching and many lives lost, the Humans who called themselves the True Blood, found the Dwarven City. Fueled by their religious zeal, they integrated themselves within the Dwarven City and soon exerted influence over the once expansion driven Builders.

Within 100 years and backed by the direction of the True Blood, the city began to expand again – additional mines were discovered, minor burgs were founded for specific resource management, and lastly Mal Burg (meaning True Burg) was created crowning the multiple layers of Ludrukafaren. It was there that the True Blood erected their massive temple…and succumbed to the same fate as The Builders – they floundered in their power and influence – losing their drive for expansion.

The True Blood

Despite the fact that the True Blood has ceased to encourage the expansion of Ludrukafaren, their Order continues to grow, though as their followers joined the Order, the original True Blood held themselves with much higher regard than those who joined after. The True Blood are a pale – almost albino – people that, after many years of servitude to the teachings of the True God, have drawn in on themselves and outright refuse to communicate with those that are not direct descendants of the original True Blood. Instead, they use their High Priest – a high ranking Human within the Order that is not of the True Blood bloodline – as the Voice of the True Blood. His word is their word. Their word is law…at least within the confines of Mal Burg, though, their influence on the City Council well known. There is little that the True Blood wants that isn’t delivered.

The Game

The game starts with the city mere days after the conclusion of a year long struggle with a Goblin Horde that invaded, devastated, and took up residence in one of the minor Burgs. The players begin as representatives from each of the Burgs that have been leading the cleansing of the Burg for the past year. They were once above average members of their Burg but after a year of battle have stepped head and shoulders above the typical Ludrukafaren citizen. (That puts them at Level 1…Heroic characters!)

The Cast

Brian’s PC

Merick is a Human Avenger of the Order of the True Blood. He is new to the Order and, in fact, somewhat new to Ludrukafaren. 7 years prior, he lived on the surface but began receiving visions from an unknown source that caused him to leave his home in search of…something. It was on his searches that he met a member of the Ludrukafaren Order of the True Blood – Father Robson. Robson explained that the visions were of the True God and Merick’s destiny lie within the Living Dungeon. After a dangerous journey to the City, Merick began his Order training.

When the game starts, he is 1 year out of training and had been a valued asset – and True Blood informant – during the cleansing of Marnak Burg. His goal is to represent his Order and ensure the True God’s will is done.

Chris’ PC

“Bait” is a Kobold Ranger and chosen of Aur Burg as representative in the cleansing of Marnak Burg. Not because of his strength…not because of his cunning. Because of his knowledge of the sewers. In Ludrukafaren, Kobold are third rate citizens and find themselves with the jobs no one else wishes to do: Cleaning the streets and alleyways, hunting rats and other undesirables, and ensuring the sewers remain functional – clearing blockages and the like. Bait, jumping at the chance to leave the sewers, volunteered to represent his Burg in the cleansing and soon found himself leading many battles over the course of the year…in the sewers.

His goal is to do what he can to remain out of the sewers. He prefers to try and keep a sword in hand, rather than a broom.

Jamie’s PC

Soveliss is an Eladrin Warlord from the Fey Wild, but more recently Dormark Burg. This Eladrin was at one time a member of a powerful Noble House within the Fey Wild. War erupted in his home plane and his Family found itself at the center of the bitter conflict and soon was driven away and dispersed throughout the land…hunted. By chance he heard of others in his House coming across a rift in the Fey Wild that lead to solace. After a great deal of hunting, Soveliss found the rift, entered, found himself within the Underdark and slowly found his way to Ludrukafaren. Re-united with some members of his House in Dormark Burg, it is there that he opted to stay, to learn, and to seek out a way to return to the Fey Wild and once again retake his House’s rightful place.

Jeremy’s PC

Kelvash is a Drow Bard. The Drow, well over 40 years ago a Primordial following within the Drow civilization – a secret order lead by Kelvash’s “Family” – formed and began consorting with powers that the Drow did not understand. Through the deceit prevalent in the Drow society and the powerful influence of the Primordial, the Drow civilization toppled, scattering the citizens throughout the Underdark. A large contingent of the Drow that consorted with the Primordial saw their folly and forsook their Order and – knowing the scattered pockets of other Drow wouldn’t accept them back – wandered the Underdark.

For 12 years they wandered until they came upon Ludrukafaren. Many Drow were killed when the city learned of their presence, but with the goal of using Ludrukafaren as a foothold of power and influence, the Drow accepted the deaths without raising a hand. The City realized these Drow were…different. And ceased attacking. For a number of years the Drow camped outside the City, each year finding ways into Ludrukafaren for trade. For Supplies. In a way they became “accepted” and after 10 years Ludrukafaren expanded to create Elaug Olvir Burg (a.k.a. Drow Haven) as a way to integrate them into the City without actually integrating them. Now, the city can watch these second rate citizens without risking having the Drow live amongst the normal populous.

Kelvash is a member of this Drow population and has been with them since the fall of the Drow civilization. He marches to the sound of his own drum, though he is still a Drow by nature. Assigned by the Drow Matriarch of Elaug Olvir, Kelvash has been a valuable asset in the cleansing of Marnak Burg, though he didn’t enjoy it. He does, however, enjoy to re-iterate his exploits in whatever tavern will take him.

Mark’s PC

Wrenn, Gnome Wizard extraordinaire. Wrenn is from the Fey Wild and has an unabashed love for Magic. Seeking a way onto the Gnome Council, he has left the Fey Wild in search of ways to prove his worth and make a name for himself. Through much research, he learned of Ludrukafaren and made his way under the guidance of his own wit to the massive City. What better way to achieve “Provable Fame” than to battle Primordial forces? With wand in hand and a gleam in his eye, Wrenn burns his foes (and friends) with reckless abandon.

That’s that.

The cast is set. The setting is deep (there is a GM wiki that I am using to track the deep history of Ludrukafaren and its surroundings). Lets see how my first ever D&D game as a GM goes!

WOMG Radio: RPG Edition – Episode 1

Geekzorz is proud to release Episode 1 of our WOMG Radio: RPG Edition! What is WOMG Radio: RPG Edition, you ask? Well, the minds behind Geekzorz have decided to get together and discuss various facets of table-top gaming – as we normally do – only now we’ll be recording those discussions and sharing them with our faithful followers!

 
icon for podpress  WOMG Radio: RPG Edition - Episode 1 [61:22m]: Play Now | Play in Popup | Download (128)

Episode 1 is an introduction of sorts where the hosts: Jeremy, Jamie, and myself round-robin introduce ourselves and our history of gaming. A brief synopsis of the topics discussed within the podcast are as follows:

  • Early gaming quirks – weird DMing, outrageous rewards, etc
  • Self-DMing
  • Star Wars West End Games
  • Dungeons and Dragons Red Box
  • Dungeons and Dragons 1st Edition
  • Shadowrun
  • Buck Rogers

Stay tuned for Episode 2 where we get into some real gaming details when we discuss how various games over the years deal with Alignments, Morality, or purposefully leave it out! How do we as DMs and players handle game morality and deviations from it?

NOTE: This is our first podcast (be gentle) and we found – during editing – that GarageBand wasn’t as intelligent as we would have liked when it came to auto-adjusting the volume of our voices. There is a very quiet section that we, sadly, were unable to make any louder. We’ve learned from our mistake and have some tricks up our sleeves so that won’t happen again!

WOMG Radio: RPG Edition gets real!

Matt. Jamie and I finally recorded the first episode of our RPG-focused podcast last Friday. It’s in the final edit phases now and should be posted soon.

For this edition we mainly introduced ourselves and game a brief history of our gaming experiences. be nice, it’s our first attempt!

Xbox 360 Deal of the Week: Far Cry 2 Fortunes Pack

This week’s Deal of the Week for 360 Xbox Live Gold subscribers is the Fortunes Pack for Far Cry 2 at 240 Microsoft Points. That’s just $3.00 US. I have no information on it’s regular price, of if it may, in fact, be introducing at this price. Can anyone inform me?

Xbox Live Deal of the Week: The Force Unleashed: Jedi Temple Mission Pack

This week’s Deal of the Week for Xbox Live Gold members is the Jedi Temple mission pack for The Force Unleashed. For this week only it is priced at 400 Microsoft points, down 50% from it’s usual 800.

Dragon Magazine Annual: Volume 1

Picture 2I recently subscribed to Dungeons and Dragons Insider and, frankly, I’m impressed with the information stored therein. Having access to their web tools in addition to the articles from both Dungeon and Dragon have me oozing with excitement. The biggest drawback is that all of the articles are on the web and annoying to reference and pass around to players.

Enter Dragon Magazine Annual: Volume 1.

This book collects the best Dragon magazine content from the past year into one easy-to-reference source. The articles contained herein provide exciting character options for players as well as inspiration and campaign-building support for Dungeon Masters. All of this material is 100% official and suitable for any D&D game.

Due to the quick love I’ve grown for the content delivered in D&D Insider, I’ll be picking up this book when it is released on August 18th.

Dungeon Master Tools: Random Generators

dmg4aI’ve recently begun my adventures into the art of Dungeon Mastering for the first time in a fantasy setting. With about a month of planning experience, Dungeons and Dragons 4th Edition has turned out to be a nice rule set for a fledgling DM. Encounters are easy to build; rewards are quick to determine; etc. Where D&D doesn’t help (or any game system for that matter) in a player-created world is…well…world building.

Now, I’ve cheated somewhat in my game planning as I have loosely based my world setting on the Chatty DM’s Tales of the City Within campaign. The premise has some core parallels, but with my planning thus far, I’m not mimicking much of his story (though I am watching his campaign for ideas).

As many DMs know, having a rule set and a game setting just brushes the surface on what is needed to run a game. To make your story memorable and your world believable, it needs to be deep. We’re talking NPCs, Towns, Ruins, History, etc. I consider myself a creative guy and can come up with a lot of stuff on my own…but sometimes having a bit of help is nice, especially when filling out your DM Notebook.

Enter Generators.

During my research for my game, I’ve found a few super useful tools for generating a multitude of things for use in my main story line as well as keeping a bundle of things in my back pocket in the event that my players choose to do something I haven’t planned for. Without further ado, here are the generators that I have been using (and thanking the Internet gods for):

  • Chaotic Shiny – This site has a multitude of generators relating to People, Places, Cultures, Names, Accessories, etc. Super valuable.
  • Serendipity – This site contains some nice generators for: People, Places, Things, Stories, and Travesties.
  • Seventh Sanctum – On the left sidebar of this page is a nice array of generators geared primarily towards characters in some way, but there are a few other tidbits too. Additionally, on the right is a nice list of links to other generator sites.

Even though more than half the time the results returned are not suitable for your game, these generators are a valuable resource because you can just refresh the page and get a whole new set of random results that may be the gem you are looking for in your game!

Anyone know of any great generator sites that they swear by that I should use?

Xbox 360 Deal of the Week: Ikaruga

This weeks Deal of the Week for Xbox Live Gold members is Ikaruga, a top scrolling shooter. I have never played it so I cannot offer an opinion. It is offered at 400 Microsoft points, down 50% from it’s usual 800.

DnD Online goes free-to-play!

It seems Turbine, the developer of Dungeons and Dragons Online, has decided to move to a free-to-play model. 1up.com had this to say:

“Developer Turbine announced a launch date for their Eberron Unlimited expansion to Dungeons & Dragons Online — designed to raise the level cap to 20, add new content like the Favored Soul player class, and, most importantly, render the MMORPG free-to-play. The general populace will be able to get their hands on the revamped D&D Online beginning August 6, while DDO VIPs — the game’s designation for continued paying subscribers — will have a slight head start on August 4.

The hope with this relaunch is that dropping the subscription fee will help draw new players to the MMO, as well as enticing those players into spending real-world money on in-game convenience items and additional content in the new DDO Store. We’ll see how that pans out for Turbine in August and the post-launch months that follow. ”

Very interesting.